
Table of Contents
1. Gadget 2.0: Part 1 / Gadget 2.0: Part 2
23m
Dr. Claw returns from the Antarctic, drawing Inspector Gadget out of retirement; Penny and Gadget race to find Dr. Claw’s claw before he does.

2. Towering Towers / Game Over Man
23m
Dr. Claw plots to take over every satellite in the sky; astronauts are vanishing from the Multinational Space Station, and Gadget must find out why.

3. Rock Out / Strike a Pose
23m
Gadget provides security for a pop star whose army of fans proves an attractive target for Dr. Claw; Gadget protects an invention from MAD thieves.

4. A Better Class of MAD / Cough Due to Claw
23m
Gadget, Penny and Brain investigate the disappearance of a movie star; when Gadget catches the flu, Penny and Brain must track down a super villain.

5. Dog Show Days Are Over / One Bad Apple
23m
Brain and Penny go undercover at the Dog & Boney show; Gadget, Penny and Brain visit an apple farm where MAD is growing a race of mutant fruits.

6. Sucks Like MAD / A Claw for Talon
23m
Gadget and crew infiltrate a vacuum cleaner convention; Talon tries to prove himself to his uncle by attempting to steal Dr. Claw’s training claw.

7. Gadget’s Da Bomb / Gadget Management
23m
Gadget ingests a device that’s set to explode; Penny and Gadget go to a MAD convention, where Gadget stumbles into an anger management seminar.

8. Diamonds Are a MAD’s Best Friend / Ticked Off
23m
Gadget, Penny and Brain search for the Lost City of Diamonds; Dr. Claw hires the Cuckoo Clockmaker to freeze time at a conference in St. Moritz.

9. You Know the Drill / Operation HQ Reunion
23m
Gadget, Penny and Brain travel the to Canadian Arctic to visit a town of happy Gadget fans; MAD stages a high school reunion for Gadget and his pals.

10. A Hole in One / Operation Hocus Pocus
23m
Dr. Claw and his mother devise a donut recipe meant to put the world into a stupor; Dr. Claw hires an evil magician to make Gadget disappear.

11. MAD Carpet Ride / Appy Days
23m
Dr. Claw wants to steal a futuristic UltraBlimp; Dr. Claw gets everyone so addicted to a mobile game that they will perform evil acts to win MADcoins.

12. Collider Scope / She Got Dangerous Game
23m
Dr. Claw plans to destroy Gadget with a device that causes Penny to keep reliving the same bad day; Gadget, Penny and Brain go on a Kenyan safari.

13. My Gadget Will Go On / The Gadgetator
23m
MAD and HQ race to get control of Dr. Claw’s dangerous — and sunken — submarine; Inspector Gadget goes undercover as a wrestler and fights to win.

14. Head Case / Start Your Gadgets
23m
Gadget accidentally awakens a race of automatons buried beneath Easter Island’s giant heads; Gadget and Penny enter a prestigious car race.

15. Mind Over MADder / Train-ing Day
23m
The crew searches a Tibetan monastery for the Helmet of Thought, which gives the wearer incredible mental powers; Talon hijacks an ultramodern train.

16. Ice, Ice Yeti / MAD Soaker
23m
Dr. Claw plans to use radio waves to melt the polar ice caps; Dr. Claw plots against a party where he was snubbed, dousing it in water from Loch Ness.